/ / Presets mit ActionScript 3.0 - Actionscript-3, Flash

Voreinstellungen mit Actionscript 3.0 - Actionscript-3, Flash

Dies sind die Presets-Variablen und zum NavigierenMehrfachauswahl, der folgende Code ist nicht wirklich korrekt und funktioniert einwandfrei ohne Fehler, funktioniert jedoch nicht. var aClicked: Boolean = false; var yyClicked: Boolean = false; var tClicked: Boolean = false; var oClicked: Boolean = false;

a.addEventListener(MouseEvent.CLICK, gotosomething1);
function gotosomething1(event:MouseEvent):void
{
gotoAndStop(89);
yyClicked = true;
activateT();
}

yy.addEventListener(MouseEvent.CLICK, gotosomething33);
function gotosomething33(event:MouseEvent):void
{
gotoAndStop(89);
tClicked = true;
activateT();
}

o.addEventListener(MouseEvent.CLICK, gotosomethinggg);
function gotosomethinggg(event:MouseEvent):void
{
gotoAndStop(89);
oClicked = true;
activateT();
}

t.addEventListener(MouseEvent.CLICK, gotosomething99);
function gotosomething99(event:MouseEvent):void
{
gotoAndStop(89);
aClicked = true;
activateT();
}

function activateT()
{
if (aClicked && yyClicked && oClicked)
{
t.addEventListener(MouseEvent.CLICK, gotosomething99);
}
}

yy.addEventListener(MouseEvent.CLICK, gogogo);
function gogogo(event:MouseEvent):void
{
gotoAndStop(89);
yyClicked = true;
activateYY();
}

t.addEventListener(MouseEvent.CLICK, gotosomethingplease);
function gotosomethingplease(event:MouseEvent):void
{
gotoAndStop(89);
tClicked = true;
activateYY();
}

o.addEventListener(MouseEvent.CLICK, gotoi);
function gotoi(event:MouseEvent):void
{
gotoAndStop(89);
oClicked = true;
activateYY();

}

a.addEventListener(MouseEvent.CLICK, millionare);
function millionare(event:MouseEvent):void
{
gotoAndStop(89);
aClicked = true;
activateYY();
}

function activateYY()
{
if (aClicked && tClicked && oClicked)
{
yy.addEventListener(MouseEvent.CLICK, gogogo);
}
}

t.addEventListener(MouseEvent.CLICK, gp1);
function gp1(event:MouseEvent):void
{
gotoAndStop(89);
tClicked = true;
activateA();
}

a.addEventListener(MouseEvent.CLICK, gp2);
function gp2(event:MouseEvent):void
{
gotoAndStop(89);
aClicked = true;
activateA();
}

o.addEventListener(MouseEvent.CLICK, gp3);
function gp3(event:MouseEvent):void
{
gotoAndStop(89);
oClicked = true;
activateA();
}

yy.addEventListener(MouseEvent.CLICK, gp4);
function gp4(event:MouseEvent):void
{
gotoAndStop(89);
yyClicked = true;
activateA();
}

function activateA()
{
if (yyClicked && tClicked && oClicked)
{
a.addEventListener(MouseEvent.CLICK, gp2);
}
}

o.addEventListener(MouseEvent.CLICK, ooo);
function ooo(event:MouseEvent):void
{
gotoAndStop(89);
oClicked = true;
activateO();
}

t.addEventListener(MouseEvent.CLICK, ttt);
function ttt(event:MouseEvent):void
{
gotoAndStop(89);
tClicked = true;
activateO();
}

a.addEventListener(MouseEvent.CLICK, aaa);
function aaa(event:MouseEvent):void
{
gotoAndStop(89);
aClicked = true;
activateO();
}

yy.addEventListener(MouseEvent.CLICK, yyy);
function yyy(event:MouseEvent):void
{
gotoAndStop(89);
yyClicked = true;
activateO();
}

function activateO()
{
if (yyClicked && tClicked && aClicked)
{
o.addEventListener(MouseEvent.CLICK, ooo);
}
}

Antworten:

0 für die Antwort № 1

Dies sollte für das, was Sie suchen, funktionieren:

import flash.events.MouseEvent;
import flash.events.Event;

var btnStates:Array = [false];  // Track states for each button - works w/ any # of btns
var btnCounter:int      = 0;    // Count each Active button
var btnActivateNumber   = 4;    // The number of buttons
this.addEventListener(MouseEvent.CLICK, btnClick);  // Click on Anything Event

function btnClick(e:Event):void
{
var btnIndex = e.target.parent.getChildIndex(e.target);     // Btn Index

trace("BtnIndex:", btnIndex);   // Make Sure btns are are children of same parent
switch(e.target.name)           // Check the name of item Clicked
{
case "a":   // Checks that you clicked on button and not something else
case "yy":  // Each of these cases could be done seperately
case "t":   // Use descriptive names when possible
case "o":   // Add additional buttons to track if needed
if(!btnStates[btnIndex])            // Btn not pressed before
{
btnCounter++;                   // Another Button Turned On
btnStates[btnIndex] = true;     // Track Btn State

// Add Specific code related to button ie. Animation etc.
e.target.alpha = .75        // lighten Button
}
else        // Use if you want the button to turn off on 2nd press
{
btnCounter--;                   // Button Turned Off
btnStates[btnIndex] = false;    // Btn State Reset for this btn
}
break;
default:
trace("OtherItemClicked:", e.target.name);  // Something else was clicked
// If you are getting wrong item when you click on your button
// You may have a child item in your button you will need to disable.
// set btnName.mouseChildren = false; or item.mouseEnabled = false;
break;
}

if(btnCounter == btnActivateNumber) // Test if enough buttons are pressed.
{
this.removeEventListener(MouseEvent.CLICK, btnClick);   // CleanUp
trace(btnActivateNumber,"Buttons Activated");
// Place Your Navigation Action Code Here
}
}

0 für die Antwort № 2

Ihre Frage ist etwas unklar. Möchten Sie eine Aktion ausführen, wenn Sie auf die 3. Schaltfläche klicken oder auf die vierte Schaltfläche?

In jedem Fall können Sie ein Wörterbuch erstellen, das für jede Schaltfläche boolesche Werte enthält. Der Schlüssel ist die Schaltfläche, deren Wert auf gesetzt ist true Wenn diese Schaltfläche angeklickt wird. Sie können dann zählen, wie viele Schlüssel in diesem Wörterbuch positiv sind.