Mám 40x40 uzol obdĺžnika a chcem zistiť, kedy sa dno dotkne platformy.
Snažil som sa to
let feet = SKPhysicsBody(rectangleOfSize: CGSize(width: hero.frame.size.width, height: 1), center: CGPoint(x: 0, y: -(hero.frame.size.height/2 - 0.5)))
potom nastavte categoryBitMask
, collisionBitMask
, contactTestBitMask
a pridal to hrdinu
hero.physicsBody = SKPhysicsBody(bodies: [feet])
Ale v didBeginContact
na println()
Copak "t tlače.
Potrebu telo na spodnej časti obdĺžnika a ten na vrchole, pretože ak hrdina udrie platformu zospodu kolízie by ho tlačiť.
aktualizovať
Tu je, ako nastaviť bit masky
let heroFeetCategory: UInt32 = 1 << 0
let edgeCategory: UInt32 = 1 << 1
let groundCategory: UInt32 = 1 << 2
let feet = SKPhysicsBody(rectangleOfSize: CGSize(width: hero.frame.size.width, height: 10), center: CGPoint(x: 0, y: -(hero.frame.size.height/2 - 5)))
feet.collisionBitMask = edgeCategory | groundCategory
feet.contactTestBitMask = groundCategory
feet.categoryBitMask = heroFeetCategory
hero.physicsBody = SKPhysicsBody(bodies: [feet])
hero.physicsBody?.usesPreciseCollisionDetection = true
hero.physicsBody?.velocity = CGVectorMake(0, 0)
hero.physicsBody?.restitution = 0.0
hero.physicsBody?.friction = 0.0
hero.physicsBody?.angularDamping = 0.0
hero.physicsBody?.linearDamping = 1.0
hero.physicsBody?.allowsRotation = false
hero.physicsBody?.mass = 0.0641777738928795
world.addChild(hero)
a na zem
let ground = SKSpriteNode(color: UIColor.whiteColor(), size: CGSizeMake(38, 38))
ground.name = "groundName"
ground.position = CGPoint(x: 0, y: -(self.frame.size.height/2 - ground.frame.size.height/2))
ground.physicsBody = SKPhysicsBody(rectangleOfSize: ground.size)
ground.physicsBody?.collisionBitMask = edgeCategory | heroFeetCategory
ground.physicsBody?.contactTestBitMask = heroFeetCategory
ground.physicsBody?.categoryBitMask = groundCategory
world.addChild(ground)
A ako môžem zistiť, ak sa dotknú
func didBeginContact(contact: SKPhysicsContact) {
var notTheHero: SKPhysicsBody!;
if (contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask) {
notTheHero = contact.bodyB;
} else {
notTheHero = contact.bodyA;
}
println(notTheHero.node) // print "heroName"
if (notTheHero.categoryBitMask == groundCategory) {
println("touch began?"); // is never called
}
}
odpovede:
-1 pre odpoveď č. 1kolízie je fajn, ale pri tlači s Názov uzla"cez telo fyziky notTheHero.node
len prístup SKNode
, a nie NSString
objekt z jeho meno. Namiesto toho skúste niečo ako println(notTheHero.node.name);